-fixed river
-added questions at the end of map #3 to entice the user to play again
-completed model signage last night
===
Final comments:
"Keep off the grass"
My project explores the factors that determine the chosen paths of players. With completely free movement the player can go wherever they choose in the three different levels.
I explored player paths with different routes, dead ends, loops, obstacles, and perceived danger elements, and tried to design the paths so the user would run into as many dead ends as possible by constantly changing these systems.
The landscape was modelled in 3Ds max and the rest was drawn and coded in Macromedia Flash.
Tuesday, March 10, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment