Sunday, March 1, 2009

draft project

3D landscape mock up with several 2D overlays showing different pathways/obstacles/signage/colours/etc

1) Sketch some 3D landscape plans.
2) When finalised, produce some elevations and plan views to speed up 3D modeling.
3) Export images of final model.
4) Use one or more as a base layer, and add new layers with paths/obstacles/etc
5) Final project produced on screen at the moment.

Which view of the default model will be the base?
plan view (with contours)
+ Alternate routes (forks/choices) easily viewed
- less interesting visually
elevation
+
- less interesting visually
- hard to see different paths, would have to be similar to LBP with "layers" of depth
- more trial and error via mechanics of user movement
3D
+ Can easily view the majority of the design. (perhaps skew the overall design for this purpose)
- Layout would need to show point A and B clearly in view. Isometric perspective with point B on the right.
- Views of alternate routes might be blocked by obstacles. Obstacles could be flat (water/lava/etc)

I think 3D is the right way to go, with a high point B in clear view. Possibly with contour lines. More interesting visually, and fits the requirements of the brief better than 2D views. And more enjoyable for me to create.

Not sure about adding music/sound effects, it might modify the speed a user would move through the setting. For example scary music/atmosphere, a user would move slower and be more careful. Upbeat music would make the user progress faster.

board games = moving through a 2D map/space
Research some!

What are more things that effect a players path?
(pathways, obstacles, signage, colours...)

stuff to do:
- flash coding, moving MC via mouse
- 3D model basic landscape
- reset button for flash MC/view
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