-How people interact with blocks/structures (statues/displays)
-How people navigate within blocks/structures (buildings/mazes)
-how a player interacts with the environment (level design)
-organic vs man-made structures
-efficiency of man-made vs computer AI grids
-how blocks can fit and work together (games (puzzles, rubik's cube, tetris, transformers)
-functional compact blocks designed for a certain function (kitchenware, boxes, wall-e)
-blocks can save space, as no space is wasted (lego factory (Interesting how much of the factory is automated))
-point A to B (falling dominoes, system of blocks)
-early block structures (pyramids)
-linear vs open paths
game boards
Sunday, February 22, 2009
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